Needless to say, Astro Bot DWIN68 exceeded my expectations by being nearly perfect in almost every aspect of the game. The story of the game isn’t all that compelling; however, the fact that it’s able to tell a story and make it understandable without a single line being spoken means something. The motivation of the game is to rescue the missing crew members of the now-broken PS5 mothership due to the damage caused by their nemesis. It’s nothing fancy, yet somehow it’s able to sneak in amazing interactions between the bots, and that just makes everything a lot better than I think it actually is. Astro Bot still takes advantage of the console’s power too, but not by dipping into photorealism or needlessly flashy spectacle. Incredibly smooth performance means I’m never taken out of the flow by frame hiccups.
It’s a grand celebration of PlayStation’s legacy and a sign of what its future can become. What’s amazing is despite how wide-reaching the references are in Astro Bot, this isn’t just a celebration of PlayStation’s first-party stuff but so much of what’s defined gaming for decades. Monster Hunter, Space Channel 5, Wipeout, Legend of Dragoon, Tony Hawk, the list goes on and on.
Unlike our last update Winter Wonder, which was a walk through the Xmas park, this new update features harder levels to test your jumping skills. Each level comes with a brand-new Special Bot to rescue and, once that’s done, can be replayed in Time Attack mode with online rankings. It’s unlikely that Astro Bot will save the world, let alone be successful enough to appease a company chasing endless growth, but it’s a game that we so desperately need. I don’t read the PlayStation history references as brand advertisements so much as Team Asobi trying to remind Sony of what it has lost in the PS5 era. It presents a picture of the past where PlayStation spoke to a more vibrant audience across different ages and tastes. Astro Bot confidently shows us that we don’t need to abandon that thinking just because tech has changed and the industry has grown.
Trust me, I used the Bird Bot more times than I’d like to admit, but it helps if you need that little nudge in the right direction. When it comes to the challenge levels, however, you may find yourself struggling. While there’s a plethora of things you could do, the number one tip is to keep moving. Try to press on and not stop, as you’ll become an easy target for projectile enemies or obstacles like fire or thin ice. Not every level does require you to be quick on your feet, but it’s a good reminder for when you’re tackling some of the harder levels.
Creative Puzzles
The bright graphics and little PlayStation references make it even better. Astro Bot received PlayStation 5 Pro support and new, more challenging levels back in February. Team Asobi’s platformer won numerous Game of the Year awards, including at 2024’s The Game Awards and the 2025 BAFTA Awards. Originally announced during Sony’s June 2025 State of Play, the update adds a new galaxy, the Vicious Void, for players to explore. Four of the levels are titled Twin-Frog Trouble, Suck It Up, Handhold Havoc, High Inflation, with Team Asobi keeping the name of the fifth as a surprise. The addition of the new levels brings Astro Bot’s total level count to over 90.
What Makes Astro Bot Special?
The game provides a complete experience with all content available through gameplay. From incredible Astro Bot speedrun records to creative gameplay challenges, our community continues to discover new ways to enjoy this beloved platformer. Journey through inventive levels filled with surprises, from sticky-tongued frog gloves to mouse-sized adventures. Each stage brings new abilities and challenges, making every moment a delight.
Free from the now-standard PlayStation Studios themes of threatening apocalypses, familial woe, and coming-of-age pains, Astro Bot is all about following a cheery little metal bloke around on his adventures. It has been a real delight to continue offering you, our valued fans, an extended Astro Bot experience at no additional cost. Find out about Astro’s origins and learn how to draw your favorite bot from the playful hands of team Asobi artists.
Although some mechanics are reused a little more than I’d like, when such powers are recycled in later levels they’re thankfully recontextualised and given slightly new uses. For 30 years, Sony has given us a vast library of top-quality PlayStation games, but there has never been a mascot platformer among them to rival the heights that Nintendo’s Mario regularly reaches. Packed with dozens of colourful levels and experimental abilities, Astro’s latest outing thrusts him onto centre stage, joined by a supporting cast of PlayStation’s past heroes to provide hours of pure joy. Bursting to the seams with charm, Astro Bot is an inventive, nostalgia-fuelled platformer of the highest order. One power-up — which I won’t describe beyond saying it’s really cute since figuring it out is a big part of the fun here — truly captures the essence of Astro Bot.
Since all PS5 consoles come with “Astro’s Playroom” for free, it’s more than likely that “Astro Bot” will become a big hit for Sony. This is because every console owner has played the previous installment and are likely to want more from the character. I expected it to be a pretty fun little cartoon romp where the main draw would be pointing at the screen and going “Look! It’s Nathan Drake!”. What I got was one of the greatest platformers I have ever played, in terms of creativity, consistency, and cleverness, that just so happens to have a bunch of PlayStation mascots inside it.
Final Encore Bot Locations
I won’t talk about the other buildings players can build in Astro Bot’s hub world, but rest assured they are great as well, giving players extra incentive to hunt down every single collectible. The bird costs 200 coins, so players have to give up some gacha pulls to use it, but it’s a great way to keep players from getting stuck. Ever since it was first formed within Sony’s now-defunct Japan Studio, Team Asobi has put out one high quality game after another. The Playroom was a fun little tech demo meant to show off the unique features of the PlayStation Camera and the DualShock 4, while The Playroom VR filled a similar niche for Sony’s PlayStation VR headset.
Thankfully, the DLC levels continue that element and Armored Hardcore is no exception. The Vicious Void Galaxy DLC has added the likes of Jade from Beyond Good & Evil and Heihachi Mishima from the Tekken franchise to name a few. Inside Armored Hardcore, players can rescue Ezio Auditore, a master assassin representing Ubisoft’s Assassin’s Creed franchise. After announcing the news back in February, the DLC levels for Vicious Void Galaxy are now all available.
If you don’t want to replay levels, the most efficient method is to collect everything on the first run. Following the release of the first set of speedrun-style DLC levels, many fans were wondering if Team Asobi had anything else planned for the popular game. After releasing a full-sized holiday level and teasing an unreleased level at the PlayStation XP Tournament Final in London, Team Asobi officially confirmed a second wave of DLC levels for Astro Bot. Unlike the first DLC, these levels would focus more on platforming and offer a time attack version with online leaderboards once completed for the first time.
As the name implies, this is one of the most difficult levels in Astro Bot, so be sure to check out our full walkthrough for tips on how to complete the Great Master Challenge. Aside from elevating Astro Bot with strikingly tactile feedback to what is happening on screen, the DualSense is also the source of clues. In particular, the rumbling, or specifically the type and intensity of the rumble.
It makes me sad to think that today’s young players have so few options if they want to play something like Spyro the Dragon. Outside of Nintendo, it feels like the landscape is dominated by a few free games that are built to exploit parents with microtransactions. Too few games embrace the joys of play, and I fear that we’re building a more cynical generation of players because of it.